Team Fortress 2: mo’ hats, mo’ problems

Geisha Medic Boy

Geisha Boy from the TF2 Wiki

In a somewhat sobering parallel to current events (purely incidental, of course), those clever haberdashers at Valve have announced the Shogun accessories pack for Team Fortress 2, with eight new items all in the theme of feudal Japan. Players can obtain the new digs by pre-ordering Total War: Shogun 2 on Steam, finding the items as in-game drops, or purchasing them from the Mann Co. Store.

Sure you can shoot people in the game, but really this move just cements Team Fortress 2′s legacy as the ultimate hat economy simulator. (Are you a victim of the virtual economy? Try this “Definitive TF2 Trading Guide“.)

PS: In all seriousness, please consider donating to the Japan quake/tsunami relief efforts over at the Red Cross.

What’s In The DA2 DLCs? »

Further to our rant about the Dragon Age 2 DLCs earlier this week, IGN just posted a review of both new “expansion” packs and found them to be wanting. Huh, the DLCs seemed light on content? Well color me surpri– oh, no wait, that’s exactly as I expected. Thpppppbbbbbbbbpt.

(On a different topic, we have a Prolixity Facebook page now! Please friend us if you’re so inclined.)

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Music for Mining and Crying

Are Minecraft devotees smarter than the rest of us, or does the game just inspire people to bring out their brightest gameplay? This is another stunning example, with a fellow creating what is essentially a giant 8-bit jukebox. Lay out a few songs, let the player ride a minecart past whichever they want to play, and you’ve got the first Minecraft iPod!

There’s something very appealing about seeing this mechanical engineering stuff laid out in giant, physical terms and sprinkled with confused pigs.

While we’re here, let’s talk about Lux Æterna (the song in this video) for a moment. This song was written my the awesome Clint Mansell and used during the last few minutes of Requiem for a Dream — possibly the most soul-crushing conclusion of any movie anywhere ever. I’m not even exaggerating! Look, people don’t even like to know that other people are watching it. It’s powerful, powerful stuff.

Lux Æterna is an amazing piece of music in its own right, though, so companies keep trying to use it for ads and movie trailers, and for anyone who has seen Requiem for a Dream it just doesn’t work. Like, the advertiser thinks the music will move me into wanting a new family sedan when in fact I’m just thinking about Jennifer Connelly double-dongin’ and crying on the inside.

So, um, unless you’re the Betty Ford Clinic or possibly a sex toy store you might want to lay off the Lux Æterna.

Dragon Age II DLC Debacle

The much anticipated Dragon Age II launches today in North America. RPG nerds, rejoice! Most of us probably won’t get around to playing it until after work tonight, but you’d better hussle because the first DLC content pack is already being promoted.

Wait, what?

That’s right, the company that brought you the haggling NPC in Dragon Age: Origins has topped their previous levels of irritating shilling by releasing the full game and promoting the first DLC at the same time. Remember when DLCs were actual packs that extended content after a game had been out for a while? Is there any reason to believe that The Exiled Prince isn’t just content that was ripped out of the main game to be sold for extra money later?

Bioware makes excellent games, and are widely known for the making of said excellent games, but their attitude towards DLCs is getting insulting. I just want to hit some trolls without feeling like I’m being shaken by the ankles for any spare change.

But don’t just take my word for it: Rock Paper Shotgun is downright curmudgeonly about The Exiled Prince pack.

There better be a lot of combat micromanagement, sideboob, and charming British princes in DA2 to make up for this mess, or I will TOTALLY consider not buying Mass Effect 3. For a few minutes, anyway.

Provocatively [Kelp Harvester Mrrlrrgrrlrr] extended one webbed foot towards him, tempting him with that which no former Highborn lady could offer, those most tender and intimate morsels of flesh: toes.

The very clever Ratshag at Needs More Rage takes on a naga-on-murloc love scene, much to the dismay of all his readers. We hope it's dismay, anyway.

But seriously though, female players please keep away from threads [asking for larger breasts on player characters] like this, nobody asks you. Don’t mean to be rude, but, here it is. Your opinion is totally irrelevant to the subject because you’re.. well… A female. You THINK that this breast size is okay.

— Dude on the RIFT forums (I guess we're biased by dint of owning a pair?)

Rift Shardwatch »

One of the more fun bits of a new popular MMO launching is seeing people who are much more clever than I am coming up with new tools, toys, and techniques. For example, Rift Shardwatch: track how many people are on your server (or your potential server)!

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Don’t Be a Dickwolf

I actually defended the original dickwolves comic to people who were upset by it. The core of the joke as I saw it — that MMO players have a callous disregard for anything not listed in their quest — was funny and true, even if I’m kind of leery of jokes about rape. The follow-up comic, the blog posts, and the t-shirt, though, have really put it over the line for me.

Gamer culture has been INCREDIBLY homogeneous for many years, and the guys behind Penny Arcade in particular have been quite vociferous about helping to invite others to the gamer table. Regardless of what they think they’re doing, their reaction to the “dickwolf” controversy and particularly those shirts are just going to alienate more women from a community that they really have only just started to participate in fully.

The welcoming of women, non-whites, and non-straights to the gaming scene is still pretty fragile and should be handled with care, and the PA guys should have the sense to put that over defending their own egos.

There were about a million points they could have backed away from this. Like, the second comic, or telling the commenters on Shakesville that they were being silly, or drawing a dickwolf at a popular panel and having a good laugh at anyone who was uncomfortable with it, or making those ridiculous t-shirts. The PA guys repeatedly and with great intention poked this hornets’ nest, and now they’re claiming that it was all just a big misunderstanding which I think is disingenuous at best.

Basically Penny Arcade, the organization behind the great Child’s Play charity and the PAX gamer con, sided with the Internet dickwads on this one, which is kind of confusing and really disappointing.

Anyway, whether you have an opinion on the Penny Arcade “dickwolves” mess or just want to learn about it, the Debacle Timeline is a pretty good source. It mostly stays out of picking a side and just links to various relevant posts and resources as they happened.

And also on this topic: Fat Ugly or Slutty. Contains a lot of NSFW language, most of it by jerkwad young men who can’t handle being beaten by a woman in a video game.

WoW Chat: I Used to be Snow White, but I RIFTed

So I’ve become unexpectedly attached to RIFT. I still raid in WoW, still hang out on the guild forums, still stay up on the patch notes and whatnot. And I’ve been playing with guildies almost every day… just in Telara.

I didn’t even expect to still be playing RIFT, honestly, after the head start. Despite some of the more exuberant praise of the game you can read on other blogs, RIFT isn’t revolutionary. It is not the “3.0″ to WoW’s “2.0″. Instead it’s an amalgamation of everything you’ve liked about MMOs from the last five years: ample quests (WoW!), public events (WAR!), fancypants graphics (Age of Conan!), slightly more advanced crafting (LotRO!). And that’s fine! It’s fun to play an MMO that really seems to have learned from its predecessors, if it hasn’t exactly built a new foundation of its own.

The one exception to this is the soul (class) system, which I come to appreciate more and more every day. Trion’s unique design means that each and every one of the four classes can tank, and three of them have the ability to heal or off-heal. (Can warriors off-heal?) So let’s say you’re a stabbin’ rogue doing an instance when the tank DCs. What do you do?! Easy: switch specs to the Riftstalker one you have in reserve and tank that sucker yourself! At the low levels you don’t even need to switch gear, although I can’t say how much that will hold up at the end-game. No more waiting around for a tank and healer — it’s pretty ingenious.

Even if most of the gameplay isn’t new, the game itself is. After six years with WoW it’s kind of fun to have unseen zones, new quests, new characters, new lore. I don’t know where anything is.. heck, I don’t even know what all my buttons do. It’s refreshing to not be in Azeroth some nights. (And that sensation was only reinforced by the 4.1 announcement about ZG and ZA. While I think both of those instances were pinnacles of raid design in their time, I’ve kind of killed those bosses before. A lot. A lot, a lot.)

Now keep in mind that I’m saying this after one week at the robust level of 18. (A bard, for those playing along at home, and I luffs it.) It is entirely likely and perhaps even probable that I will get bored of the game before nearing the level cap of 50. As I’ve said before, the quests are not very interesting so far, and I have no first-hand experience with the instances. Perhaps they’re boring or too easy or something.

And certainly a huge part of it is that newbie leveling doesn’t require a policy-weilding guild leader with a vision and recruitment and schedules and man it’s fun to shirk responsibility and just jump in circles for a while.

There are reasons why I’m enjoying RIFT that have nothing to do with the game itself, and those reasons will likely dissapate. However, I think it is very safe to say that right now, today, at this moment, I am enjoying RIFT a whole hell of a lot more than WoW.

Jessica can be found vacationing on the Byriel-US server in RIFT as Accolade, the Defiant Bard. Feel free to say hi. icon smile I Used to be Snow White, but I RIFTed

WoW Chat: I’m OK, You’re OK: A review of RIFT

In the first few years of running the guild I would get anxious whenever someone mentioned another game, MMO or otherwise. I would try to slyly discourage it: “Oh, Aion! I hear… it gives you rickets.” Over the years, though, I learned from experience that there is room for more than one game in most people’s lives, and even if a Cat DOES leave WoW for another game (this has only happened once, though) few people ever actually leave our community.

I do feel a bit like I’m cheating on WoW when I play another MMO, but I really enjoy checking out other games, particularly at their launch. Despite its popularity World of Warcraft is not the best MMO currently available. It definitely wins in some areas but loses in many others such as crafting, cosmetic items, and honestly just some of the core gameplay.

Anyway, all this is just a really long preamble to explain how and why I found myself in the RIFT: Planes of Telara beta over the past few weeks. I played in the beta at the end of January, and again over the weekend in the Open Beta.

riftrogue Im OK, Youre OK: A review of RIFT

Character Options: I did enjoy the character creation menus, although honestly it’s painfully easy to beat WoW on this front. There’s a height slider for certain races, two-tone hair colors, and options for things like eye rotation and nose size. The array of races seems interesting, too, from dwarf-ish to big giants elves.

Classes: This is one of the places that RIFT shines. You can make a warrior, rogue, cleric, or mage — but wait! You’ve probably already read the details by now, but essentially you have three talent trees and an almost unlimited number of spec options. That means you end up with healing mages and tanking clerics, and a rogue could be be a stabber or a hunter or a bard. Eventually I’m sure the community will math out ideal specs and set the dogs loose on anyone who does not comply, but until that point players can enjoy being truly unique (if not always efficient!). Over the weekend I made a bard/riftstalker who by level 9 could stealth, blink, buff stamina and attack power, and AoE heal a raid or party. It was a blast.

Gear: The gear paradigm of “pants on males, bikinis on females” is alive and well in RIFT, and honestly it seemed a lot more obvious than in WoW. At one point my adorable rogue sold off a chest upgrade because it looked like it had been sexily mauled by a bear. Cleavage is one thing.. melee in a half-shirt and no pants is something else entirely. The esteemed Spinks noticed another example. Guardian faction, in particular, seems to have a surplus of slutty elves. (I leave it up to the individual reader to decide how they feel about that.)

Quests: Honestly, the quests were not that impressive. It’s the “rails” style of questing that Blizzard introduced in Cataclysm, which I don’t necessarily dislike. However the quests are a little obtuse sometimes, and they’re just not interesting. Kill 10 of the local mobs. Collect 10 trinkets from different local mobs. Now kill their leader! Great, go to the next town. I know people complain that Blizzard’s questing is heavy with gimmickry now, but I LIKE those gimmicks! RIFT is seriously lacking in their equivalent of bombing run quests or vehicle quests or something that doesn’t involve just killing ten rats.

Graphics: I hear the graphics in RIFT are awesome, but I wouldn’t know because the game brings my 18-month old video card to its knees. I play on the Low Graphics settings. It makes me sad.

Rifts: These are fun!! I know they liberated the public quest concept from Warhammer Online, and I feel sure that one day Blizzard will liberate that concept from RIFT. As a social gamer, I like seeing everyone in a zone stream out from the trees to band together and kill bad things. The spontaneity of the events is also a blast.

All in all I don’t think RIFT has done anything that much better than WoW. If you are looking for a first MMO, or you have very tenuous ties to WoW and want to play something new I think this will be a fine game to make your “main”. For me there’s certainly not enough to warrant moving me or the guild. I expect I’ll play for a month or two, have some fun, and then move on to whatever is new and shiny then. (Helloooo, Dragon Age 2!)

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